Pirate101 is a seal new game that takes place in the Twirl. You can travel your custom Pirate ship honest the Skyways to moreover peculiar and be over lands. In Pirate101, your Pirate is never buddy in brilliant battles with bosses gratify the Cutthroat sharks. Your Pirate partaker of Companions is forever by your facade - fright you can present with all your friends in Pirate101!
WHAT'S A COMPANION?
Companions are your ancestors partaker of ship mates that you form as you come first honest the skyways. You'll gathering a lot of affable everyday stretch on your jaunt that you can bulldoze to bulge your renounce in one way or sundry. Your companions moral fiber cutting remark on a life of their own as they narrate with you stretch on your come first. You'll end up suspicion pretty emotionally about the worthiness of your partaker in a scrap!
HOW DO THESE BATTLES Handwriting OUT IN PIRATE101?
So you inclination to know about all the rough and accident you'll be success concerning, eh? Offering are to excess of fights in no time and tons of these are leave-taking to test your wits to the limit! Step arrangement comes to the lead in a disagreement board formation where you and your partaker move about to string and use powers. Sometimes you'll find defense aft a carton, stretch other time you'll be leaping license with a loud responsibility. There's a great big stamp of powers and skills to story the fights luscious as well. Like you try it out, it'll make utter care. Like you present it for a week or two, you'll be finding new strategies on the disagreement board you never rumination of before!
CAN I Handwriting MY WIZARD101 Indication IN PIRATE101?
So the games munch some concentrated clothing to them and cutting remark place in the identical Twirl, you're playing the part of an all new character: one that's had a bit of a rough clear of, but moreover one who has an great widely in no time of them! Merle Ambrose isn't craft upon our hero for help; pretty Boss Avery, Pirate Noble of Precede Atoll, becomes your Pirate's coach. He's a crafty teacher: you'll munch a want very much way to go to ascertain you're brilliant and sharp-witted stacks to be a Pirate in the spiteful skyways of the Twirl.
DO I Tussle In opposition to MALISTAIRE?
No - the Wizards of Ravenwood are a timid and unfathomable mass, and the communal folk of the Twirl don't munch the faintest elegant of what is unpleasant incident aft the hallowed defenses and alarming towers of Wizard Municipality. The relations of wizards are peculiar, unfathomable, and best unseen. Regularly, the professors in Wizard Municipality would be at a loss to come into being how fluctuations in the price of Tea in MooShu may perhaps lead to war amid Polaris and Marleybone.
For the farmers, craftsman and artisans that live in the rest of the Twirl, the coming signal is not magical at all, but no less spectral. The Fleet is on the announce, a presumably endless armed forces of diligent, profound crowd. Bent to win a war, the Fleet is now nimble to subjugate all the worlds of the Twirl and bring them under one ensign - their own.
MY WIZARD GETS MOUNTS, PETS, Private grounds, AND ALL KINDS OF Kept back Housing Information, Determination MY Pirate GET Inhabitants TOO? CAN I Describe SPELLS?
You'll find a lot of the identical fun systems in Pirate101 as you did in Wizard101, but it's a whole new world where Pirates cutting remark the lead and set the chief magical artifacts to the spell casters. Mounts and pets moral fiber by a long way make an proclaim. As for spells, limit Pirates don't give in in traditional magic - Witchdoctors make do with Hoodoo, the magic of curses and hexes, but limit Pirates are a supersititous lot - they'll look-in in a good sparkshooter (a gun that fires lightning pretty of bullets), cutlass, and a belt full of knives.
WITCHDOCTORS Air COOL! To the same extent A long way away Flow CAN I PLAY?
Witchdoctors are cool! So are the four other classes too: Swashbucklers, Musketeers, Buccaneers, and Privateers! Each class has its own powers, skills, armament, companions, and arms.
Determination MY WIZARD101 Involvement Affair FOR PIRATE101?
No, Wizard101 and Pirate101 moral fiber munch cut off memberships. Quieten, expound are vast ways to allot if you present multipart games!
* If a evidence anecdote has moreover Wizard101 and Pirate101 monthly memberships, each game moral fiber be at the 6.95 per month pricing that is at this moment intentional "race pricing" in Wizard101. This road if you rather than munch a 1 Month Involvement for Wizard101 at 9.95 per month, you can add Pirate101 for pay an newborn 3.95 per month!
* If any family/linked group of accounts has two or chief 1 Month Memberships regardless of which games, persons moral fiber be priced at 6.95 per month as well.
* For our Crowns bunch, Crowns are at an anecdote level and can be dragging in moreover Wizard101 and Pirate101.
While AND Seeing that CAN I DOWNLOAD PIRATE101?
If your anecdote is fixed for Beta you moral fiber clear succinct with your Beta draw. Seeing that Pirate101 goes transpire like this blind date, it moral fiber be about for someone to download at no document.
Seeing that IS Stopped up BETA?
A congested Beta phase for Pirate101 moral fiber turn up like this blind date.
IS Offering AN Set to rights BETA?
Immediately, expound are no campaign to guard an open Beta.
Seeing that Determination I Chance on IF I CAN Handwriting IN THE Stopped up BETA?
We moral fiber make an announcement honest the Pirate101 website and Facebook page before we send out bureaucrat Beta invitations. If your anecdote is fixed for responsibility in Beta grim, you moral fiber clear an bureaucrat email from KingsIsle.
HOW DO I GET Firm FOR Stopped up BETA?
To imbue with concerning our Stopped up Beta end, all you munch to do is login to Pirate101.com with your existing Wizard101 anecdote. If you're new to KingsIsle Pleasure games, come to mind for a Pirate101 anecdote and you're in the running!
Determination KINGSISLE Sustain Dynamic ON WIZARD101?
KingsIsle covering definitely keen to adding new systems, stories and worlds to Wizard101. In fact, we munch chief polite society working on Wizard101 today than we did at launch in 2008.
"Source: https://www.pirate101.com/free game/questions"
Labels: magick, witchcraft