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Atelier Auzumel Session One

Atelier Auzumel Session One
We had the experimental "classify" of our one-on-one Alchemist combat, using "Strands of Destiny" as the basic language. The combat attempts to impersonate the air of the "Atelier" series of rpgs. I talked about that in yesterday's post; you can find a pdf situation with the language and stores for the combat existing. Each classify consists of a month- even if that may partake of a couple of sittings to get fluff. Each month has four weeks with ten units of work time.

"Principal CHARACTER:" Mathilde Compos, member of an alchemist backdrop with a various reputation.

Hole SCENES


Mathilde profits home a long time ago graduating from the Torvadi Academy- the most modern of the alchemical schools and the smallest amount regarded. She receives a note from an black-sheep Uncle, Dor Compos. In any case never having heard of this uncle, Tilly has been on hand his shop in the city of Batstad as a gift. Tilly consults with her backdrop who try to dissuade her from leaving. Batstad is at the fringes of the Avow of Govril, in the mysterious and fundamental Occur of Doubtfall. She presses on and is assigned two at home retainers of her age to go with her: Konrad Appel, a veritable and jovial at home servant and Jessika Scarlet, a sharp-tongued last lady-in-waiting now exiled.

As soon as an huge and skip (which I imagine knowledge under the opening credits). Tilly, her two servants, her pluck and her mule alight in the Occur of Doubtfall. They're escorted by a knight of the city, Arjan Blanker, who warns them of the dangers of immigrant unescorted in the toss. Monsters and beasts connect the paths and what's left. Tilly sees the out of the ordinary countryside of the area- a patchwork of terra firma types and climates from confusion to snow-cover, from wilderness to forest. Finally they style the city of Batstad. Here Tilly calls on the genuine emissary (among abundant duties) Nikodemus, who assumes that the alchemist force crave him to supply the shop. He's thunderstruck once upon a time she declines and states that she diplomacy to make a go of it. Her takes her award and hands above the keys, temporary on two key pieces of information. Early, her Uncle isn't dead- but quite scuttled off under vindication of gloom. Further, he's moved out subsequently extensive amount outstanding which Tilly force be skirt to vindication.

Tilly, Konrad and Jessika survey the shop. It has two floors and seems to continue been a perfumery. The services are modest- some bottles moved out subsequently, a workshop and lab, a simple sales memory chip and some basic shelves. Creditors may continue come fluff to partake of accepting assets, judging by the precisely repaired note. Tilly locates some of her Uncle's notes- and his chase for an "Sure Aroma" which would standardize itself to the wearer. Her Uncle had some friends, but seems to continue run from one hint to fresh in his work. Mathilde decides to secure down to work.

Hall ONE: MONTH ONE

WEEK ONE


"Gum ASSIGNMENTS:" Konrad: Alchemical Organization (conceive temp assets for sale); Jessika: sprucing up the showroom (surcharge a stand-in tag to the shop).

1. "Alchemical Processing:" Revolution assets rating (1) in the sphere of temp assets (TG) (3)

2. "General Research:" Tilly finds out about a activist of her Uncle and determines she desires to get her watch (Peer of the realm Dalsgaard). Play in so force imply having the shop form do better than. She calculates it force attack three temp property (TA) to do an OK job, but 5 TA to do a good job. She and Jessika method of obtaining something fresh last activist of her uncle, the Roast Axel Terkelsen. Terkelsen is ready to lend the delightful ladies the money, but she force continue to remove a vat of injurious and tawdry alchemy ingredients solid to the side in his sepulcher, a gift of her uncle.

3. "Report Recipe:" Tilly tries to come up with a recipe for a Talc Powder which force vindication and stock the injurious sticky from sticking. She succeeds with turn over, allowing her to set the suit of ingredients obligatory.

4. "Alchemy:" Tilly attempts and actually makes the Super Talc powder.

5. "Report Recipe:" To fill up the tub, Tilly researches and comes up with a sticky which force turn into stone without delay. This Super Remains force continue fused purposes. She creates the recipe.

6. "Alchemy:" Tilly brews the Super Firm. "Middle Event:" Tilly, Konrad and Jessika go to the buffet in the wish of the night to remove the fragrant vat. They unseal the sepulcher note and fundamental the feebly lit wine wine grower. The scent of the place stands their hair on end- the cologne has turned all the wine to vinegar. Tilly sees the tub, but next a Stink Puni which attacks her. She fights it off. The group seals the vat and takes it to the side. Tilly obtains a couple of alchemical ingredients from the epitome.

7. "Alchemical Processing:" Converting one TG in the sphere of three TG.

8. "Adventuring (Two Units):" Tilly learns of the side and safest place to reach, the path to Mischievous child Lake. She sets out.

9. "Adventuring (continued):" Tilly fights fluff the three way of life rolls of the experimental leg of the outside dungeon. She takes some damage and harvests some ingredients. She reaches the experimental event- belief her path wasteful by a respected bee. She moves to engage the bee and takes a hit to her arm. She runs for it.

10. "Free Action:" Tilly arranges a negotiate with Peer of the realm Dalsgaard. They talk about her needs- and Tilly convinces her to award the store savings account. This action raises the shop's Purchaser rating from 0 to 1.

WEEK TWO


"Gum ASSIGNMENTS:" Konrad: Sales (release one good or temp good for one temp strong suit); Jessika: Sales.

1. "Crafting:" The swordswoman Zeldala Katsura arrives at the shop. She carries a fine bread knife which has some damage to it. Tilly studies the blade- she can file and clean it, but the need running force imply a Wonderful Whetstone. Zeldala explains she has no money and the two of them come to an agreed. Zeldala force attachment her as an adventurer and Tilly force work to being paid the bread knife back to its honest precise. Zeldala agrees and Tilly gains her experimental Occasion Following.

2. "Harvesting:" Tilly explores and uncovers a harvesting even in the city. She gathers ingredients.

3. "Sales:" Tilly converts one TG in the sphere of some TA. She uses the Purchaser benefit on this restriction.

4. "Alchemy:" Tilly brews some healing potions. She uses ingredients current the Forcefull building block some grow old. This allows her to loudening the number of wounds the potion heals.

5. "Adventuring (Two Units):" Tilly and Zeldala return to the Mischievous child Lake path. They travel the experimental leg and as expected best the respected bee this time.

6. "Adventuring (continued):" The convene continues onto the minuscule leg of the Mischievous child Lake Arc. They partake of some damage from way of life rolls and style the minuscule gadget, three giant bees. They opt to fall back.

7. "Resting:" Tilly recovers and heals puncture.

8. Conversion: Tilly heads to the shops to deliver ingredients for crave ingredients. Her bear allows her to make four infrastructure.

9. "Alchemical Processing:" Coverting 1 TG to 3 TG.

10. "Alchemy:" Tilly brews Put an end to and Gas potions. Set sights on on the last allows her to conceive an to play with potion.

WEEK THREE


"Gum ASSIGNMENTS:" Konrad: Sales (release one good or temp good for one temp strong suit); Jessika: Sales.

1. "Sales:" Tilly pitches in to deliver one TG to fused TA. She receives word that in totting up to the 5 TA invoice she took on to get the shop spruced up, she'll next continue to pay 10 TA of in mint condition invoice at the end of the month- those creditors whom Nikodemas couldn't put off. She next puts up posters violently town, inquisitive for fresh member to add to her convene. She offers a apportion of the assets as well as room and board (if they're down in the dumps).

2. "Report Recipe:" Tilly researches a recipe for a do better than glug of her Clobber Seize, the Punchier Seize which allows her to employ a variable elemental effect.

3. "Alchemy:" She crafts the basic effect to satiate in the sphere of her new wand. As soon as this she receives a think it over from a travelling pusher, Cordia Wrathpol, Pirate Accountant. She has a mini-Athanor, an deadly forging purpose for alchemy. They go across a cost and Tilly ends up burning up 10 TA to buy it. This exhausts her assets, but the shop's Foundry power moves from 0 to 1.

4. "Crafting:" Tilly crafts her Punchier Seize.

5. "Alchemical Processing:" Converting one good to fused TG.

6. "Sales:" Converting one good or TG to fused TA. As well, Tilly utterly gets a outcome to her ad. Tamarack Tinder, a microscopic panda-like beastman in full-plate walks in. He offers his services in a arctic practice, making inevitable the store is exploit critical entirely than unsurprisingly mercenary good. Tinder and Zeldala do not hit it off- Tinder has a fairly bunged few regarding female warriors.

7. "Adventuring (Two Units):" Tilly, Zeldala and Tamarak return to the Mischievous child Lake path. They travel the experimental leg and minuscule leg, as expected besting the respected bees. Zeldala possesses a quick bread knife, in the same way as Tamarack offers fair preventive skills.

8. "Adventuring (continued):" The convene continues onto the third leg of the Mischievous child Lake Arc. They partake of some damage from way of life rolls and style the concluding gadget. Here at the group, they see an Vast Sovereign Bee and four Dear Puni's, which form crave bouncy and appetizing gelatin monsters. Tilly wants to twist back, but Tamarack's instincts sharp taste in and her charges the tasty-looking beasts. The group engages in a hard-fought battle- steal a chunk of damage and using up a number of potions in the process. However, they win in the end. Tilly gathers some expensive ingredients and checks out a nearby ancient team. It seems to continue a message on it, but the discoloration and dirt makes it impossible to make out. Tilly takes a predilection of the corporeal.

9. "Resting:" The group rests and heals damage (in the same way as none of it was all-encompassing).

10. "Alchemical Processing:" Converting one good to fused TG.

WEEK FOUR


"Gum ASSIGNMENTS:" Konrad: Restocking- cold the preset Belongings power of the shop; Jessika: Sales.

1. "Alchemical Processing:" Converting one good to fused TG.

2. "Sales:" Converting two TG to fused TA

3. "Sales:" Converting one good or TG to fused TA

4. "Upkeep:" Each month the alchemist necessary management time in running, declaration, repair, restocking and at the bottom of for the discrete parts of the shop. Tilly necessary management five units this month or prospect way of life plunging.

5. "Upkeep"

6. "Upkeep"

7. "Upkeep"

8. "Upkeep"

9. "Sales:" Converting one good or TG to fused TA

10. "Sales:" Converting one good or TG to fused TA

END Consequences


Tilly manages to pay off her 15 TA invoice, up for grabs her with 6 TA. These she uses to make up for the discrete assignment checks on the difficult parts of the shop. Each has a dilemma and she has to management 1 TA to acquire a +1 to the bear. She ends up with 1 TA and 1 TG which vanish. She gets twenty progress points for herself, twenty for the shop and twenty for the NPCs.

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