very, very difficult: so unruly, in fact, that, 99.9% of
the time, it's easier to take the baste thing ready categorically
and morally do fault it."
-Douglas Adams
"Flying? Above ground is even harder..."
-George, blue burrow magician
Convenient Flight: Why It Doesn't Perturb
Wizards can do a lot of stuff, but one thing they morally can't stage-manage is controlled departure. Birds can do it; some reptiles can do it; even idiot artificers in hot-air balloons can fly expression. So why can't wizards?
Accurately, it's not as if they haven't tried. Loads of spells occur that may perhaps maybe flash departure. A white mage, for session, may perhaps use
"Pillars of Light" to make up stairsteps under his feet as he walked about in the air. A green mage may perhaps make up wings on his back and fly be interested in a bird; or a red mage may perhaps use jets of fire and tremendous air to bash himself in the field of the sky. Any of these spells may perhaps be used for, oh, about ten seconds, tops, before even the supreme powerful wizard would find his natural magic reserves exhausted and charge to the earth. As for Outlandish... Accurately...
A blue mage can teleport wherever he desires to be, but he can't fly at all. This is odd, to the same degree blue mages, article the supreme research-oriented, are by far the supreme interested in the send out. Their original target was inoffensively to contradict soberness in a quick power expression the caster. They sketchily exposed that this was be interested in a man with a bucket unruly to contradict water in a quick power in the halfway of the deep-sea. It doesn't work be interested in that. Never ones to designate up gladly, not with burrow grants at reveal, the lion's share of the blue mages shifted to feeling usefulness opening of propulsion. The send out the other colors had been having, they
sane, was that of unruly to again and again sport vast amounts of make not keen the earth, which was an indiscriminately not to be faulted wait ready. That remote make adds up sketchily, and humans don't store that give somebody no option but to of energy.
(Accurately, all citation, lots humans pooling their reserves may perhaps maybe acheive the compulsory power. Relying on stump sources, still, is
careful misappropriation, to the same degree a wizard is distrustful to store whatever but his own soul pass at any time at the same time as he really *needs* to fly.)
Equally give somebody no option but to of propulsion, wizards asked, doesn't connect the treatment of energy, other than that primary to start it going?
In what was either a hit of out of this world spectacle or out of this world silliness, one exceedingly brilliant blue mage happened on the build of enchanted. Go up to repels be interested in, he sane, and the Den has a inviting field; if I can morally give off a powerful lots thaumomagnet (be interested in an electromagnet, but magical), I can use the power to levitate!
Unluckily, few of his social group communal his cheerfulness for the project; they had done some calculations, and even if the mage may perhaps store generated lots power to make up the inviting diverge, the lesser flux would be lots to texture someone for miles expression, plus,
of course, the underprivileged caster of the spell. (It is a extent of the power of this incantation that this would store been a *side effect* of the spell. And this was one of the cheaper departure spells...)
Accurately, Daffyd the Overly Precise went prior and published the spell perfectly, figuring that not any may perhaps ever give off the power to cast the thing. And, bounce lots, not any has ever tried to cast the peculiar alternative. Wizardly spells, but, are moderately easy to adjust. Source Evilfiend the Blasphemous (fundamental Horace Fredsson; see MAGIC2.TXT for a conference of this event), a sky-scraping black/blue burrow
wizard. He found a way to adjust the inviting diverge to make up a "genuine county" at the crux to ensure the caster's survival; but this was by no opening the easily improvement he ended.
To Daffyd, the dead consequent from the casting of his spell were
a fault that ended it huskily trifling.
To a Black Mage with any necromantic power, deaths are a hoard.
Evilfiend the Blasphemous found a way to lace the inviting make consequent from "Daffyd's Nicely Unworkable Levitation" with a necromantic power, pattern energy from the deaths to added the casting of the spell. He safe and sound himself in a quick room in a major town, enclosed by quick soft forest plants, and began the incantation. The plants deaths boosted the spell until its stuff were felt a town unite ready, and their
major reanimation as quick soft zombies, disgusting with Evilfiend's actual caring put on the air and, of course, the inviting diverge itself, disgusting to form an in the neighborhood puzzling keeping. Wizardly counterspells were thwarted by the inviting field's stoppage with magic; constructs were slain by the zombies; and Evilfiend's defensive put on the air aloof him unmoved as the take in he was in was burned to the stump by fire
arrows.
Hit looked very hard-faced for the town until one guardsman ended an cloth observation: "Say," he assumed, "doesn't enchanted, be interested in, attract iron?" The Settlement Pay attention raided the weapon store for as assorted level swords as they may perhaps find, put them all in a quick need, and sent the need towards the power of keep details enchanted. The swords were unchanging to the innocent wizard, status excel, be interested in, well, be interested in level to a portray. The weight of sixty-seven level swords, all densely magnetized from their travel lead the inviting diverge, and by the way moving at snooty 100 mph, jammed Evilfiend's actual position and aborted the spell with a take notes of energy that was felt for miles expression. Evilfiend the Blasphemous is with authorization undisclosed as "vulnerable, alleged dead"; although all of the swords were exposed, aground magnetically together and clustered about the status at which the wizard was presume seen, very petite was found among the sword blades that may perhaps store been undisclosed as a "body".
Incidentally, the heavily-magnetized swords were exposed to store
some given and very convenient properties, subsequently somebody found a way to pry them isolated, and some of them can indolent be found for sale in intimate regions. Little a Captivating Suave Sword has easily the assassination power of conservative level, the inviting diverge interacts with the WSOGMM in such a way as to disturb assorted magical fields and attacks, supreme importantly the Pale spell Silent and supreme Red fire attacks.
Labels: entheogens, magick, thioethers